To begin with, Farming Simulator seems like it might hit the spot. The joy comes from the immersion - the minutiae of a very specific task, recreated as closely as possible. A certain level of monotony comes with the simulator territory, at least when viewed from the outside. You can hire workers to complete tasks for you, but all this really does is put a vehicle on auto-pilot until it finishes what it's doing. You plough the field this way, you sow the seeds this way, you harvest the crop by doing the same thing, and then you cultivate the soil back into a sowable state by driving up and down once more. Gameplay consists largely of driving slowly up and down in straight lines. One is set in what sounds like Germany but could well be a generic theme park version of any rustic European backwater town, while the other - added for the console edition - is a rootin' tootin' American map. There are two maps on which to simulate your farming. Farming Simulator's cut-price production values don't so much poke through as parade around, stark naked, inviting you to ogle their wobbly bits. There are obvious flaws here, many of which have been made infamous thanks to hilarious (and unsafe for work) YouTube videos. It's got the word "simulator" in the title - nerdiness should come as standard. Farming Simulator isn't nearly nerdy enough, and that's the last criticism I expected to make of this console version of the ironically championed budget PC series.
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